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The occasional appearance of a shopkeeper, ready to trade your ill-gotten gains for new weapons and accessories, is fairly standard, but the inn – where players can buy food – is unique to Dungreed. Somewhere in the dungeon is hidden the exit, which leads to the next level, where a boss waits to be vanquished before the next level – featuring new enemies, new items, and new ways to die – is accessible.Īlso in the dungeon are slightly more friendly additions, and this is where Dungreed starts to come into its own. Each level of the dungeon is procedurally generated, adding an element of surprise, the player perpetually unsure of what the next room will bring – salvation, or ruin. It takes place in a dungeon, where monsters of various types will attack with various weapons. You repeat, reborn back at the start, ready to make another go of it, hoping that your luck and your know-how will serve you better this time.ĭungreed is, in many ways, a rather typical game in the roguelike genre. You die, inevitably, somewhere during your run, losing all your progress, retaining only the knowledge. You live, making your way through dungeons, finding new weapons, beating a boss or two, and learning new things about the way things work.
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Such is the way in roguelikes, which are experiencing somewhat of a resurgence in popularity lately, with the likes of Spelunky 2 and Hades dominating whatever remains of watercooler talk now that no one goes to the office any more.